Spire Codex

Overgrowth
Act 1
Overgrowth
Underdocks
Act 1
Underdocks
Hive
Act 2
Hive
Glory
Act 3
Glory
Events
Reference
Events
All
Easy
Hard
Elite
Boss
Events
Players:
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Tinker Time

Tinker Time

Navigating through an endless sea of corpses, you find a mad scientist scavenging for various scraps.

“Yes. Hi, hello! You look like a capable fighter... I need a tester for my next atrocity device! How about it?”

Choices

ChoiceEffect
Accept

Create a custom card to add to your Deck.


Offered 2 of 3 random types (Attack/Skill/Power) then 2 of 3 random effects for the chosen type.

💡 Creates a Mad Science card (1 energy). Upgrading gives it Innate.
💡 Attack — Deal 12 damage, plus:
Sapping: Apply 2 Weak and 2 Vulnerable
Violence: Hit 3 times (12x3)
Choking: Apply 6 Strangle
💡 Skill — Gain 8 Block, plus:
Energized: Gain 2 Energy
Wisdom: Draw 3 cards
Chaos: Add a random card from your pool to hand. It is Free to Play
💡 Power:
Expertise: Gain 2 Strength and 2 Dexterity
Curious: Powers cost 1 Energy less
Improvement: At the end of combat, Upgrade a random card

Powers

Weak
WeakDeal 25% less attack damage.
Vulnerable
VulnerableTake 50% more damage from attacks.
Strangle
StrangleAt the end of your turn, lose X HP.
Curious
CuriousPowers cost 1 Energy less.
Strength
StrengthIncreases attack damage by X.
Dexterity
DexterityIncreases Block gained from cards by X.
Improvement
ImprovementAt the end of combat, Upgrade a random card.