Spire Codex

Overgrowth
Act 1
Overgrowth
Underdocks
Act 1
Underdocks
Hive
Act 2
Hive
Glory
Act 3
Glory
Events
Reference
Events
All
Easy
Hard
Elite
Boss
Events
Players:
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Ruby Raiders

Composition3 unique Raiders from pool
Ruby Raider (Assassin)

Attack Pattern

Always uses KillshotattackKillshotDamage 10 (11).

Moves

IntentMoveEffect
attack Killshot Damage 10 (11)
Ruby Raider (Axe)

Attack Pattern

Cycles SwingattackblockSwingDamage 5 (6)
BlockBlockUntil next turn prevents damage. 5 (6)
SwingattackblockSwingDamage 5 (6)
BlockBlockUntil next turn prevents damage. 5 (6)
Big SwingattackBig SwingDamage 12 (13).

Moves

IntentMoveEffect
attackblock Swing Damage 5 (6)
BlockBlockUntil next turn prevents damage. 5 (6)
attack Big Swing Damage 12 (13)
Ruby Raider (Brute)

Attack Pattern

Cycles BeatattackBeatDamage 7 (8)RoarbuffRoarGain 3 StrengthStrengthIncreases attack damage by X..

Moves

IntentMoveEffect
attack Beat Damage 7 (8)
buff Roar Gain 3 StrengthStrengthIncreases attack damage by X.
Ruby Raider (Crossbow)

Attack Pattern

Cycles ReloadblockReloadBlockBlockUntil next turn prevents damage. 3FireattackFireDamage 14 (16).

Moves

IntentMoveEffect
block Reload BlockBlockUntil next turn prevents damage. 3
attack Fire Damage 14 (16)
Ruby Raider (Tracker)

Attack Pattern

Opens with TrackdebuffTrackApply 2 FrailFrailGain 25% less Block from cards., then always uses Houndsmulti_attackHoundsDamage 1x8 (1x9).

Moves

IntentMoveEffect
debuff Track Apply 2 FrailFrailGain 25% less Block from cards.
multi_attack Hounds Damage 1x8 (1x9)