Composition3 unique Raiders from pool
Attack Pattern
Always uses KillshotDamage 10 (11).
Moves
| Intent | Move | Effect |
 |
Killshot |
Damage 10 (11) |
Attack Pattern
Cycles
SwingDamage 5 (6)
BlockUntil next turn prevents damage. 5 (6) →
SwingDamage 5 (6)
BlockUntil next turn prevents damage. 5 (6) →
Big SwingDamage 12 (13).
Moves
| Intent | Move | Effect |
  |
Swing |
Damage 5 (6) BlockUntil next turn prevents damage. 5 (6) |
 |
Big Swing |
Damage 12 (13) |
Attack Pattern
Cycles
BeatDamage 7 (8) →
RoarGain 3
StrengthIncreases attack damage by X..
Moves
| Intent | Move | Effect |
 |
Beat |
Damage 7 (8) |
 |
Roar |
Gain 3 StrengthIncreases attack damage by X. |
Attack Pattern
Cycles
Reload
BlockUntil next turn prevents damage. 3 →
FireDamage 14 (16).
Moves
| Intent | Move | Effect |
 |
Reload |
BlockUntil next turn prevents damage. 3 |
 |
Fire |
Damage 14 (16) |
Attack Pattern
Opens with
TrackApply 2
FrailGain 25% less Block from cards., then always uses
HoundsDamage 1x8 (1x9).
Moves
| Intent | Move | Effect |
 |
Track |
Apply 2 FrailGain 25% less Block from cards. |
 |
Hounds |
Damage 1x8 (1x9) |