Spire Codex

Overgrowth
Act 1
Overgrowth
Underdocks
Act 1
Underdocks
Hive
Act 2
Hive
Glory
Act 3
Glory
Events
Reference
Events
All
Easy
Hard
Elite
Boss
Events
Players:
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Knights

Flail Knight

Attack Pattern

Opens with Ram.
Then chooses randomly from War Chant, Flail, Ram.

Moves

IntentMoveEffect
attackRamDamage 15 (17)
Max 2 in a row.
buffWar ChantGain 3 StrengthStrength
Cannot repeat.
multi_attackFlailDamage 9x2 (10x2)
Max 2 in a row.
Spectral Knight

Attack Pattern

Opens with HexSoul Slash.
Then chooses randomly from Soul Slash, Soul Flame.

Moves

IntentMoveEffect
debuffHexApply HexHex
attackSoul SlashDamage 15 (17)
Max 2 in a row.
multi_attackSoul FlameDamage 3x3 (4x3)
Cannot repeat.

Powers

Hex
HexWhile alive, all your cards are ethereal.
Magi Knight

Attack Pattern

Opens with Power ShieldDampen.
Then cycles SpearPrepMagic Bomb.

Moves

IntentMoveEffect
attackblockPower ShieldDamage 6 (7)
BlockBlock 5 (9)
debuffDampenApply DampenDampen
attackSpearDamage 10 (11)
blockPrepBlockBlock 5 (9)
attackMagic BombDamage 35 (40)
💡 Cards can still be upgraded during combat after Magi Knight applies Dampen.

Powers

Dampen
DampenWhile alive, all your upgraded cards are downgraded.